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Let’s give this whole Blog thing another shot!

Hello there random visitor! Recently, I’ve decided to give this whole blogging thing another shot. A bit of an introduction is in order I think.  I’m Geenz!  I’m a 3D programmer.  I do 3D programmery...

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Promotions!

As some of you may know, I work on the Exodus Viewer for Second Life.  For about 6 months now, we’ve went without a stable update.  However, that’s all about to change! Recently, we had a bit of a...

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Second Life Materials

So it’s finally happened!  The work I’ve been poking at for several months now is finally coming into the public view. Second Life Materials as we’re calling it, is a new feature to bring normal...

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Windows Phone 8: My Gripes

So the Nokia Lumia 920 came out a couple of weeks ago, and I must say, I’m truly impressed!  It’s a very nice phone, and the WP8 experience is fluid and easy to use.  Metro works out very well under...

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Second Life Materials: What’s a Material? A Second Life Content Creator’s Guide

Recently Linden Lab released the materials project viewer for Second Life to the public, and there’s been some good feedback coming in from it.  Fixes and missing features are coming in at a steady...

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Second Life Materials: Tools and Learning Resources!

Today I’m going to take a moment to discuss the different tools people can use to produce the appropriate textures for Second Life’s new Materials system. First up, we have a personal favorite of mine:...

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